Example of my logo work process on a coffee mug.
The same logo, mocked up on a t-shirt.
Custom font created for Chance 2 Dance in Casselberry, FL. They wanted something to mimic their current logo, specifically the letters C and D which have a ribbon appearance, and the dark pink and teal color scheme. It was very challenging for me to concept out and produce each individual character but at the end it was satisfying to see that final result and the client happy.
T-shirt design using the Chance 2 Dance font created above, with the addition of punctuation marks. The font is also in use on newsletters and signs produced by the company.
Logo for a local business involved with selling items created by people on the autism spectrum known as “Autistically Crafted.” What I wanted to show with this logo is a “designer label” look, and the client was pleased in particular with the sketchy, stamped on appearance as well as the circular seal. The font really helps to amplify the designer label aesthetic.
Logo created for a program to assist in workplace bullying. The client wanted something to represent solving a conflict, like a flower bursting from the dry earth.
Logo created for use with a workplace program
I challenged myself to create the old logo for the Virtual World Entertainment Battletech centers from the 1990s. It turned out quite well and was actually featured on the Facebook page for the developers of the BattleTech video game, Harebrained Schemes.
Emergence was a tower defense first-person shooter game created in Unreal Engine 4 that I worked on as part of the art team. It was done over a semester at the University of Central Florida. I contributed 3D models for the nanobot enemy, area of effect tower, and the satellite/targeting array objective prop.
More information about the game, including a download, can be found by clicking this link.
Area of effect tower
Nanobot
Example screenshot
Shifting Sands was another Unreal Engine game I worked on at University of Central Florida. This game was a turn based, hex-based strategy game where you controlled robots finding oil. The robots could be upgraded with attachments, which I contributed models for (each averaging around 1200 tris), and I also helped add buttons and icons to the user interface in addition to providing concept art.
The game was part of UCF's School of Visual Arts and Design showcase at the Center for Emerging Media in 2015.
You can find more information about the game, including a download link, by clicking this link.
Drill attachment
Flamethrower attachment
Fuel tank
Armor
Example button for the user interface
Example icon for the user interface
Robot arm concept art
Robot arm concept art